On Tree Equilibria in Max-Distance Network Creation Games
Qian Wang

TL;DR
This paper proves that for high edge costs, all equilibrium networks in the max-distance network creation game are trees, and it improves the bound on the price of anarchy, advancing understanding of network stability.
Contribution
It establishes that for lpha > 19, equilibrium graphs are trees, and improves the price of anarchy bound to 3, significantly advancing the theoretical understanding of the game.
Findings
All equilibrium graphs are trees for lpha > 19.
Price of anarchy is bounded above by 3 for tree equilibria.
Progress towards the tree conjecture in the max-distance network creation game.
Abstract
We study the Nash equilibrium and the price of anarchy in the max-distance network creation game. Network creation game, first introduced and studied by Fabrikant et al., is a classic model for real-world networks from a game-theoretic point of view. In a network creation game with n selfish vertex agents, each vertex can build undirected edges incident to a subset of the other vertices. The goal of every agent is to minimize its creation cost plus its usage cost, where the creation cost is the unit edge cost times the number of edges it builds, and the usage cost is the sum of distances to all other agents in the resulting network. The max-distance network creation game, introduced and studied by Demaine et al., is a key variant of the original game, where the usage cost takes into account the maximum distance instead. The main result of this paper shows that for …
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Taxonomy
TopicsGame Theory and Applications · Game Theory and Voting Systems · Auction Theory and Applications
