Limited depth bandit-based strategy for Monte Carlo planning in continuous action spaces
Ricardo Quinteiro, Francisco S. Melo, Pedro A. Santos

TL;DR
This paper introduces LD-HOO, a limited depth variant of HOO, improving efficiency in continuous action space search trees for optimal control, with comparable regret and better speed and memory use.
Contribution
The paper proposes LD-HOO, a novel limited depth algorithm for continuous action bandits, with theoretical regret guarantees and practical application in Monte Carlo tree search for control.
Findings
LD-HOO matches HOO's asymptotic regret
LD-HOO is faster and more memory-efficient
Effective in several optimal control problems
Abstract
This paper addresses the problem of optimal control using search trees. We start by considering multi-armed bandit problems with continuous action spaces and propose LD-HOO, a limited depth variant of the hierarchical optimistic optimization (HOO) algorithm. We provide a regret analysis for LD-HOO and show that, asymptotically, our algorithm exhibits the same cumulative regret as the original HOO while being faster and more memory efficient. We then propose a Monte Carlo tree search algorithm based on LD-HOO for optimal control problems and illustrate the resulting approach's application in several optimal control problems.
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Taxonomy
TopicsArtificial Intelligence in Games · Advanced Bandit Algorithms Research · Reinforcement Learning in Robotics
