TL;DR
Xihe is a real-time, 3D vision-based lighting estimation framework for mobile AR that leverages point cloud compression, GPU processing, and adaptive strategies to improve accuracy and efficiency in omnidirectional lighting estimation.
Contribution
The paper introduces a novel sampling technique, GPU pipeline, and adaptive triggering strategy for accurate, real-time omnidirectional lighting estimation on mobile devices using 3D vision.
Findings
Achieves lighting estimation in 20.67ms per instance.
Provides 9.4% better accuracy than existing neural network methods.
Efficiently compresses point cloud data for mobile processing.
Abstract
Omnidirectional lighting provides the foundation for achieving spatially-variant photorealistic 3D rendering, a desirable property for mobile augmented reality applications. However, in practice, estimating omnidirectional lighting can be challenging due to limitations such as partial panoramas of the rendering positions, and the inherent environment lighting and mobile user dynamics. A new opportunity arises recently with the advancements in mobile 3D vision, including built-in high-accuracy depth sensors and deep learning-powered algorithms, which provide the means to better sense and understand the physical surroundings. Centering the key idea of 3D vision, in this work, we design an edge-assisted framework called Xihe to provide mobile AR applications the ability to obtain accurate omnidirectional lighting estimation in real time. Specifically, we develop a novel sampling technique…
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