Modeling Clothing as a Separate Layer for an Animatable Human Avatar
Donglai Xiang, Fabian Prada, Timur Bagautdinov, Weipeng Xu, Yuan Dong,, He Wen, Jessica Hodgins, Chenglei Wu

TL;DR
This paper introduces a two-layer mesh representation for animatable human avatars that explicitly models clothing separately from the body, enabling photorealistic and editable clothing animation from multi-view videos.
Contribution
It proposes a novel two-layer mesh and autoencoder-based approach for explicit clothing modeling, improving animation fidelity and enabling clothing texture editing.
Findings
Photorealistic clothing animation demonstrated for three actors.
Explicit clothing layer improves over single-layer avatars.
Clothing texture editing is enabled in animation output.
Abstract
We have recently seen great progress in building photorealistic animatable full-body codec avatars, but generating high-fidelity animation of clothing is still difficult. To address these difficulties, we propose a method to build an animatable clothed body avatar with an explicit representation of the clothing on the upper body from multi-view captured videos. We use a two-layer mesh representation to register each 3D scan separately with the body and clothing templates. In order to improve the photometric correspondence across different frames, texture alignment is then performed through inverse rendering of the clothing geometry and texture predicted by a variational autoencoder. We then train a new two-layer codec avatar with separate modeling of the upper clothing and the inner body layer. To learn the interaction between the body dynamics and clothing states, we use a temporal…
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Taxonomy
MethodsConvolution
