Glyph: Visualization Tool for Understanding Problem Solving Strategies in Puzzle Games
Truong-Huy Dinh Nguyen, Magy Seif El-Nasr, Alessandro Canossa

TL;DR
This paper introduces Glyph, a visualization tool designed to compare and analyze individual and collective player strategies in puzzle games, aiding researchers and designers in understanding behavior patterns and identifying anomalies.
Contribution
The paper presents a novel visualization technique that enables detailed comparison of player strategies while reducing visual cognitive load, addressing limitations of existing methods.
Findings
Core features helped users understand player strategies effectively
Prototype system showed potential despite usability improvements needed
Initial testing indicated usefulness for academic and industry analysis
Abstract
Understanding player strategies is a key question when analyzing player behavior both for academic researchers and industry practitioners. For game designers and game user researchers, it is important to gauge the distance between intended strategies and emergent strategies; this comparison allows identification of glitches or undesirable behaviors. For academic researchers using games for serious purposes such as education, the strategies adopted by players are indicative of their cognitive progress in relation to serious goals, such as learning process. Current techniques and systems created to address these needs present a few drawbacks. Qualitative methods are difficult to scale upwards to include large number of players and are prone to subjective biases. Other approaches such as visualization and analytical tools are either designed to provide an aggregated overview of the data,…
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Taxonomy
TopicsData Visualization and Analytics · Artificial Intelligence in Games · Advanced Text Analysis Techniques
