Investigating Modes of Activity and Guidance for Mediating Museum Exhibits in Mixed Reality
Katrin Glinka, Patrick Tobias Fischer, Claudia M\"uller-Birn, Silke, Krohn

TL;DR
This paper explores how mixed reality, specifically using HoloLens, can enhance museum exhibits by supporting non-expert visitors with interactive, object-centered interpretation based on user activity modes.
Contribution
It introduces a novel mixed reality application for museums, developed through user studies, and investigates how activity modes influence learning and user experience.
Findings
Different activity modes affect visitor engagement and learning.
User-centered design improves interpretative support in mixed reality.
Gaze-based interaction enhances object engagement.
Abstract
We present an exploratory case study describing the design and realisation of a ''pure mixed reality'' application in a museum setting, where we investigate the potential of using Microsoft's HoloLens for object-centred museum mediation. Our prototype supports non-expert visitors observing a sculpture by offering interpretation that is linked to visual properties of the museum object. The design and development of our research prototype is based on a two-stage visitor observation study and a formative study we conducted prior to the design of the application. We present a summary of our findings from these studies and explain how they have influenced our user-centred content creation and the interaction design of our prototype. We are specifically interested in investigating to what extent different constructs of initiative influence the learning and user experience. Thus, we detail…
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Taxonomy
TopicsMuseums and Cultural Heritage · Virtual Reality Applications and Impacts · Augmented Reality Applications
