Learning and Meshing from Deep Implicit Surface Networks Using an Efficient Implementation of Analytic Marching
Jiabao Lei, Kui Jia, Yi Ma

TL;DR
This paper introduces an analytic marching algorithm that leverages the linear regions of ReLU-based implicit surface networks to accurately and efficiently recover surface meshes, improving precision over traditional methods.
Contribution
The paper presents a novel analytic marching algorithm that exploits the linear regions of MLPs to precisely recover surface meshes from implicit functions, with an efficient CUDA implementation.
Findings
Achieves higher meshing accuracy than marching cubes.
Demonstrates improved efficiency with CUDA parallelization.
Applicable to advanced MLP architectures with shortcut connections.
Abstract
Reconstruction of object or scene surfaces has tremendous applications in computer vision, computer graphics, and robotics. In this paper, we study a fundamental problem in this context about recovering a surface mesh from an implicit field function whose zero-level set captures the underlying surface. To achieve the goal, existing methods rely on traditional meshing algorithms; while promising, they suffer from loss of precision learned in the implicit surface networks, due to the use of discrete space sampling in marching cubes. Given that an MLP with activations of Rectified Linear Unit (ReLU) partitions its input space into a number of linear regions, we are motivated to connect this local linearity with a same property owned by the desired result of polygon mesh. More specifically, we identify from the linear regions, partitioned by an MLP based implicit function, the analytic…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Image Processing and 3D Reconstruction
