Sensory Modality Mapping for Game Adaptation and Design
Jeffrey Uhlmann

TL;DR
This paper explores methods for converting game information across sensory modalities and designing games that adapt to sensory constraints, aiming to enhance inclusivity and shared experiences among diverse players.
Contribution
It introduces novel techniques for sensory modality mapping and game adaptation to accommodate players with sensory limitations, promoting inclusive gameplay experiences.
Findings
Developed methods for sensory information transformation.
Proposed design strategies for sensory-constrained game interactions.
Aimed to improve inclusivity and shared experiences in gaming.
Abstract
In this paper we examine methods for taking game-related information provided in one sensory modality and transforming it to another sensor modality in order to more effectively accommodate sensory-constrained players. We then consider methods for the adaptation and design of games for which gameplay interactions are constrained to a subset of sensory modalities in ways that preserve a common level of novelty-of-experience for players with different sensory capabilities. It is hoped that improved shared experiences can promote interactions among a more diverse spectrum of players.
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Taxonomy
TopicsInnovative Human-Technology Interaction · Interactive and Immersive Displays · Music Technology and Sound Studies
