Mertens conjectures in absorbing games with incomplete information
Bruno Ziliotto

TL;DR
This paper proves Mertens conjectures for absorbing games with incomplete information, demonstrating that the limit value exists and can be guaranteed under certain conditions, using a novel belief dynamics approximation technique.
Contribution
The paper introduces a new approximation method for belief dynamics that proves Mertens conjectures in absorbing games with incomplete information.
Findings
Limit value exists in the studied class of games.
Player 1 can guarantee the limit value when more informed.
The new technique may extend to other game frameworks.
Abstract
In a zero-sum stochastic game with signals, at each stage, two adversary players take decisions and receive a stage payoff determined by these decisions and a variable called state. The state follows a Markov chain, that is controlled by both players. Actions and states are imperfectly observed by players, who receive a private signal at each stage. Mertens (ICM 1986) conjectured two properties regarding games with long duration: first, that limit value always exists, second, that when Player 1 is more informed than Player 2, she can guarantee uniformly the limit value. These conjectures were disproved recently by the author, but remain widely open in many subclasses. A well-known particular subclass is the one of absorbing games with incomplete information on both sides, in which the state can move at most once during the game, and players get a private signal about it at the outset of…
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Taxonomy
TopicsGame Theory and Applications · Advanced Bandit Algorithms Research · Game Theory and Voting Systems
