Real-Time Denoising of Volumetric Path Tracing for Direct Volume Rendering
Jose A. Iglesias-Guitian, Prajita Mane, Bochang Moon

TL;DR
This paper introduces a real-time denoising method for volumetric path tracing in direct volume rendering, effectively reducing noise and preserving details during dynamic scene changes.
Contribution
It adapts an existing image-based denoiser to volumetric path tracing, leveraging temporal coherence without relying on noise-free G-buffers, and handles heterogeneous noise for improved visual fidelity.
Findings
Enhanced denoising quality in VPT images during camera and light changes
Improved temporal stability and detail preservation in volumetric rendering
Effective noise reduction demonstrated on various real data sets
Abstract
Direct Volume Rendering (DVR) using Volumetric Path Tracing (VPT) is a scientific visualization technique that simulates light transport with objects' matter using physically-based lighting models. Monte Carlo (MC) path tracing is often used with surface models, yet its application for volumetric models is difficult due to the complexity of integrating MC light-paths in volumetric media with none or smooth material boundaries. Moreover, auxiliary geometry-buffers (G-buffers) produced for volumes are typically very noisy, failing to guide image denoisers relying on that information to preserve image details. This makes existing real-time denoisers, which take noise-free G-buffers as their input, less effective when denoising VPT images. We propose the necessary modifications to an image-based denoiser previously used when rendering surface models, and demonstrate effective denoising of…
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