ReS2tAC -- UAV-Borne Real-Time SGM Stereo Optimized for Embedded ARM and CUDA Devices
Boitumelo Ruf, Jonas Mohrs, Martin Weinmann, Stefan Hinz, J\"urgen, Beyerer

TL;DR
This paper presents ReS2tAC, an optimized real-time stereo matching algorithm for embedded ARM and CUDA devices, enabling efficient UAV onboard processing with low error rates and high frame rates.
Contribution
It introduces a novel optimization of the Semi-Global Matching algorithm for embedded CUDA GPUs and ARM CPUs, achieving real-time performance on UAV hardware.
Findings
Achieves up to 46 FPS on VGA resolution
Error rate as low as 3.3% on benchmark datasets
Demonstrates suitability for UAV onboard stereo processing
Abstract
With the emergence of low-cost robotic systems, such as unmanned aerial vehicle, the importance of embedded high-performance image processing has increased. For a long time, FPGAs were the only processing hardware that were capable of high-performance computing, while at the same time preserving a low power consumption, essential for embedded systems. However, the recently increasing availability of embedded GPU-based systems, such as the NVIDIA Jetson series, comprised of an ARM CPU and a NVIDIA Tegra GPU, allows for massively parallel embedded computing on graphics hardware. With this in mind, we propose an approach for real-time embedded stereo processing on ARM and CUDA-enabled devices, which is based on the popular and widely used Semi-Global Matching algorithm. In this, we propose an optimization of the algorithm for embedded CUDA GPUs, by using massively parallel computing, as…
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