TL;DR
This paper introduces a GPU-optimized pseudo-random permutation algorithm called bijective shuffle, which minimizes global memory operations and significantly outperforms existing methods in speed and bandwidth utilization.
Contribution
The paper presents a novel parallel shuffling algorithm for GPUs that reduces memory transactions and improves efficiency compared to prior approaches.
Findings
Outperforms competing algorithms by 10-100x in speed
Approaches peak GPU bandwidth in experiments
Provides a statistical test for permutation quality
Abstract
Linear-time algorithms that are traditionally used to shuffle data on CPUs, such as the method of Fisher-Yates, are not well suited to implementation on GPUs due to inherent sequential dependencies, and existing parallel shuffling algorithms are unsuitable for GPU architectures because they incur a large number of read/write operations to high latency global memory. To address this, we provide a method of generating pseudo-random permutations in parallel by fusing suitable pseudo-random bijective functions with stream compaction operations. Our algorithm, termed `bijective shuffle' trades increased per-thread arithmetic operations for reduced global memory transactions. It is work-efficient, deterministic, and only requires a single global memory read and write per shuffle input, thus maximising use of global memory bandwidth. To empirically demonstrate the correctness of the algorithm,…
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