A modular framework for object-based saccadic decisions in dynamic scenes
Nicolas Roth, Pia Bideau, Olaf Hellwich, Martin Rolfs, Klaus Obermayer

TL;DR
This paper introduces a modular, decision-based model for simulating human eye movements in dynamic scenes, integrating evidence accumulation and object-based choices to better understand active visual exploration.
Contribution
It extends the drift-diffusion model to handle multiple objects, linking decision making with scene perception in a novel, dynamic context.
Findings
Model accurately predicts eye movement patterns in dynamic scenes
Parameter analysis reveals key factors influencing saccadic decisions
Comparison with dataset supports model plausibility
Abstract
Visually exploring the world around us is not a passive process. Instead, we actively explore the world and acquire visual information over time. Here, we present a new model for simulating human eye-movement behavior in dynamic real-world scenes. We model this active scene exploration as a sequential decision making process. We adapt the popular drift-diffusion model (DDM) for perceptual decision making and extend it towards multiple options, defined by objects present in the scene. For each possible choice, the model integrates evidence over time and a decision (saccadic eye movement) is triggered as soon as evidence crosses a decision threshold. Drawing this explicit connection between decision making and object-based scene perception is highly relevant in the context of active viewing, where decisions are made continuously while interacting with an external environment. We validate…
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Taxonomy
TopicsVisual Attention and Saliency Detection · Visual perception and processing mechanisms · Gaze Tracking and Assistive Technology
