Learning to Play General-Sum Games Against Multiple Boundedly Rational Agents
Eric Zhao, Alexander R. Trott, Caiming Xiong, Stephan Zheng

TL;DR
This paper introduces a reinforcement learning framework for training robust principals in multi-agent general-sum games, effectively handling worst-case responses and bounded rationality, demonstrated through mechanism design applications.
Contribution
It presents a novel RL-based approach that efficiently identifies worst-case agent responses in smooth games and extends to bounded rationality, improving robustness in multi-agent settings.
Findings
Learned robust mechanisms in matrix and spatiotemporal games
Achieved a 15% welfare improvement in a simulated economy
Demonstrated effectiveness against boundedly rational agents
Abstract
We study the problem of training a principal in a multi-agent general-sum game using reinforcement learning (RL). Learning a robust principal policy requires anticipating the worst possible strategic responses of other agents, which is generally NP-hard. However, we show that no-regret dynamics can identify these worst-case responses in poly-time in smooth games. We propose a framework that uses this policy evaluation method for efficiently learning a robust principal policy using RL. This framework can be extended to provide robustness to boundedly rational agents too. Our motivating application is automated mechanism design: we empirically demonstrate our framework learns robust mechanisms in both matrix games and complex spatiotemporal games. In particular, we learn a dynamic tax policy that improves the welfare of a simulated trade-and-barter economy by 15%, even when facing…
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Taxonomy
TopicsAuction Theory and Applications · Experimental Behavioral Economics Studies · Economic Policies and Impacts
