A structured latent space for human body motion generation
Mathieu Marsot, Stefanie Wuhrer, Jean-Sebastien Franco, Stephane, Durocher

TL;DR
This paper introduces a structured latent space for 4D human body motion that encodes dense, temporally and geometrically rich motion sequences, enabling realistic motion generation and completion.
Contribution
It combines dense geometric shape spaces with temporally dense motion spaces into a unified, structured latent space for human motion modeling.
Findings
Latent space clusters similar motions together.
Model can generate plausible interpolations between actions.
Effective in 4D human motion completion.
Abstract
We propose a framework to learn a structured latent space to represent 4D human body motion, where each latent vector encodes a full motion of the whole 3D human shape. On one hand several data-driven skeletal animation models exist proposing motion spaces of temporally dense motion signals, but based on geometrically sparse kinematic representations. On the other hand many methods exist to build shape spaces of dense 3D geometry, but for static frames. We bring together both concepts, proposing a motion space that is dense both temporally and geometrically. Once trained, our model generates a multi-frame sequence of dense 3D meshes based on a single point in a low-dimensional latent space. This latent space is built to be structured, such that similar motions form clusters. It also embeds variations of duration in the latent vector, allowing semantically close sequences that differ…
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