Augmenting Teleportation in Virtual Reality With Discrete Rotation Angles
Dennis Wolf (1), Michael Rietzler (1), Laura Bottner (1), Enrico, Rukzio (1) ((1) Ulm University, Ulm, Germany)

TL;DR
This study compares discrete rotation techniques in VR teleportation, finding that fixed-interval rotations improve user presence and reduce disorientation, offering guidelines for designing rotation-free teleportation methods.
Contribution
It evaluates the impact of discrete rotation intervals on user experience and introduces guidelines for designing teleportation without physical rotation in VR.
Findings
Discrete InPlace rotation did not cause significant disorientation.
User presence increased with discrete InPlace rotation.
Teleportation without rotation was preferred over continuous TeleTurn.
Abstract
Locomotion is one of the most essential interaction tasks in virtual reality (VR) with teleportation being widely accepted as the state-of-the-art locomotion technique at the time of this writing. A major draw-back of teleportation is the accompanying physical rotation that is necessary to adjust the users' orientation either before or after teleportation. This is a limiting factor for tethered head-mounted displays (HMDs) and static body postures and can induce additional simulator sickness for HMDs with three degrees-of-freedom (DOF) due to missing parallax cues. To avoid physical rotation, previous work proposed discrete rotation at fixed intervals (InPlace) as a controller-based technique with low simulator sickness, yet the impact of varying intervals on spatial disorientation, user presence and performance remains to be explored. An unevaluated technique found in commercial VR…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsVirtual Reality Applications and Impacts · Advanced Optical Imaging Technologies · Tactile and Sensory Interactions
