Leveraging Tripartite Interaction Information from Live Stream E-Commerce for Improving Product Recommendation
Sanshi Yu, Zhuoxuan Jiang, Dong-Dong Chen, Shanshan Feng and, Dongsheng Li, Qi Liu, Jinfeng Yi

TL;DR
This paper introduces a novel graph neural network framework leveraging tripartite interaction data from live stream e-commerce to enhance product recommendation accuracy.
Contribution
It models the complex interactions among streamers, users, and products as a heterogeneous graph and proposes a multi-task learning approach for improved recommendations.
Findings
Our method significantly outperforms baseline approaches.
The tripartite interaction information effectively influences purchase behavior.
The framework demonstrates robustness across different dataset scales.
Abstract
Recently, a new form of online shopping becomes more and more popular, which combines live streaming with E-Commerce activity. The streamers introduce products and interact with their audiences, and hence greatly improve the performance of selling products. Despite of the successful applications in industries, the live stream E-commerce has not been well studied in the data science community. To fill this gap, we investigate this brand-new scenario and collect a real-world Live Stream E-Commerce (LSEC) dataset. Different from conventional E-commerce activities, the streamers play a pivotal role in the LSEC events. Hence, the key is to make full use of rich interaction information among streamers, users, and products. We first conduct data analysis on the tripartite interaction data and quantify the streamer's influence on users' purchase behavior. Based on the analysis results, we model…
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Taxonomy
TopicsRecommender Systems and Techniques · Image and Video Quality Assessment · Digital Marketing and Social Media
MethodsGraph Neural Network
