Do Persuasive Designs Make Smartphones More Addictive? -- A Mixed-Methods Study on Chinese University Students
Xiaowei Chen, Anders Hedman, Verena Distler, Vincent Koenig

TL;DR
This study investigates how persuasive smartphone designs influence problematic use among Chinese university students, finding that such designs may contribute to increased addiction and problematic behaviors.
Contribution
It provides empirical evidence linking persuasive designs to problematic smartphone use through mixed-methods research, highlighting ethical concerns.
Findings
25% of participants reported multiple problematic use behaviors
Apps like short videos and social media are perceived as most influential
Persuasive designs prolong screen time and reinforce habits
Abstract
Persuasive designs become prevalent on smartphones, and an increasing number of users report having problematic smartphone use behaviours. Persuasive designs in smartphones might be accountable for the development and reinforcement of such problematic use. This paper uses a mixed-methods approach to study the relationship between persuasive designs and problematic smartphone use: (1) questionnaires (N=183) to investigate the proportion of participants having multiple problematic smartphone use behaviours and smartphone designs and applications (apps) that they perceived affecting their attitudes and behaviours, and (2) interviews (N=10) to deepen our understanding of users' observations and evaluations of persuasive designs. 25\% of the participants self-reported having multiple problematic smartphone use behaviours, with short video, social networking, game and learning apps perceived…
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Taxonomy
TopicsImpact of Technology on Adolescents · Innovative Human-Technology Interaction · Child Development and Digital Technology
