Robust Voxelization and Visualization by Improved Tetrahedral Mesh Generation
Joseph Chen, Ko-Wei Tai, Wen-Chin Chen, and Ming Ouhyoung

TL;DR
This paper introduces a robust voxelization framework that converts triangular meshes into voxel data using high-quality tetrahedral mesh generation, outperforming existing methods especially on low-quality meshes.
Contribution
It presents a novel tetrahedral mesh generation method that improves voxelization quality and robustness, with GPU and CPU parallelization, validated on diverse datasets.
Findings
Near 100% voxelization success on tested datasets
Outperforms state-of-the-art methods in quality and robustness
Effective on low-quality meshes from internet sources
Abstract
When obtaining interior 3D voxel data from triangular meshes, most existing methods fail to handle low quality meshes which happens to take up a big portion on the internet. In this work we present a robust voxelization method that is based on tetrahedral mesh generation within a user defined error bound. Comparing to other tetrahedral mesh generation methods, our method produces much higher quality tetrahedral meshes as the intermediate outcome, which allows us to utilize a faster voxelization algorithm that is based on a stronger assumption. We show the results comparing to various methods including the state-of-the-art. Our contribution includes a framework which takes triangular mesh as an input and produces voxelized data, a proof to an unproved algorithm that performs better than the state-of-the-art, and various experiments including parallelization built on the GPU and CPU. We…
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Taxonomy
TopicsComputational Geometry and Mesh Generation · Computer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis
