Automating Speedrun Routing: Overview and Vision
Matthias Gro{\ss}, Dietlind Z\"uhlke, Boris Naujoks

TL;DR
This paper provides an overview of speedrun routing, discusses modeling challenges, and explores optimization methods including metaheuristics and deep learning for automating speedrun planning.
Contribution
It introduces a structured framework for speedrun routing, reviews existing literature, and assesses potential optimization approaches for automating speedrun strategies.
Findings
Identifies key challenges in speedrun routing modeling.
Proposes graph-based representations for the problem.
Evaluates applicability of metaheuristics and deep learning methods.
Abstract
Speedrunning in general means to play a video game fast, i.e. using all means at one's disposal to achieve a given goal in the least amount of time possible. To do so, a speedrun must be planned in advance, or routed, as referred to by the community. This paper focuses on discovering challenges and defining models needed when trying to approach the problem of routing algorithmically. To do so, this paper is split in two parts. The first part provides an overview of relevant speedrunning literature, extracting vital information and formulating criticism. Important categorizations are pointed out and a nomenclature is built to support professional discussion. The second part of this paper then refers to the actual speedrun routing optimization problem. Different concepts of graph representations are presented and their potential is discussed. Visions both for problem modeling as well as…
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Taxonomy
TopicsVehicle Routing Optimization Methods · Artificial Intelligence in Games · Digital Games and Media
