A note on the network coloring game: A randomized distributed $(\Delta +1)$-coloring algorithm
Nikolaos Fryganiotis, Symeon Papavassiliou, Christos Pelekis

TL;DR
This paper introduces a simple randomized distributed algorithm for graph coloring that guarantees a proper coloring with +1 colors, improving previous strategies that required +2 colors, and operates efficiently in a distributed setting.
Contribution
It presents a modified greedy randomized strategy that achieves proper +1 coloring in a distributed network, reducing the number of colors needed compared to prior methods.
Findings
Achieves proper coloring with +1 colors in a distributed setting.
Operates efficiently with high probability within logarithmic rounds.
Simplifies previous algorithms for network coloring problems.
Abstract
The network coloring game has been proposed in the literature of social sciences as a model for conflict-resolution circumstances. The players of the game are the vertices of a graph with vertices and maximum degree . The game is played over rounds, and in each round all players simultaneously choose a color from a set of available colors. Players have local information of the graph: they only observe the colors chosen by their neighbors and do not communicate or cooperate with one another. A player is happy when she has chosen a color that is different from the colors chosen by her neighbors, otherwise she is unhappy, and a configuration of colors for which all players are happy is a proper coloring of the graph. It has been shown in the literature that, when the players adopt a particular greedy randomized strategy, the game reaches a proper coloring of the graph within…
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Taxonomy
TopicsGame Theory and Voting Systems · Game Theory and Applications · Facility Location and Emergency Management
