A Way to a Universal VR Accessibility Toolkit
Felix J. Thiel, Anthony Steed

TL;DR
This paper proposes a customizable, system-level VR accessibility toolkit aimed at addressing the lack of standardization and improving accessibility for diverse users in virtual reality environments.
Contribution
It introduces a novel system-level toolkit for VR accessibility, highlighting its potential benefits and discussing implementation challenges.
Findings
Potential to improve VR accessibility for diverse users
Highlights challenges in standardizing VR accessibility tools
Proposes a customizable, system-level approach
Abstract
Virtual Reality (VR) has become more and more popular with dropping prices for systems and a growing number of users. However, the issue of accessibility in VR has been hardly addressed so far and no uniform approach or standard exists at this time. In this position paper, we propose a customisable toolkit implemented at the system-level and discuss the potential benefits of this approach and challenges that will need to be overcome for a successful implementation.
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Taxonomy
TopicsTactile and Sensory Interactions · Virtual Reality Applications and Impacts
