
TL;DR
This paper discusses the ethical responsibilities of game AI researchers, emphasizing their influence and the need to leverage AI's power for societal good.
Contribution
It highlights the social responsibilities of game AI research and proposes actions for the community to address ethical concerns.
Findings
Game AI has significant societal influence.
Researchers have a responsibility to promote ethical AI use.
Community actions can improve AI's societal impact.
Abstract
Over the last decade we have watched as artificial intelligence has been transformed into one of the most important issues of our time, and games have grown into the biggest entertainment industry. As a result, game AI research as a field has enjoyed increased access to funding, exposure in the press, and influence with governments and some of the largest technology firms in the world. At this pivotal moment in the history of our field, this paper argues that this privileged position brings with it an important set of responsibilities which we have largely failed to meet. We show to whom we are responsible, identify some of these responsibilities, and suggest actions we can take as a community to leverage this power for good.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
