TL;DR
This paper introduces a causality-based algorithm for solving two-player reachability games using subgoals and Craig interpolation, significantly improving scalability over previous methods.
Contribution
The novel approach leverages subgoals and Craig interpolation to efficiently solve reachability games, enabling better strategy inference and scalability.
Findings
Scales dramatically better than previous tools on benchmark games
Successfully infers structured winning strategies
Effective in modeling problems like program synthesis
Abstract
We present a causality-based algorithm for solving two-player reachability games represented by logical constraints. These games are a useful formalism to model a wide array of problems arising, e.g., in program synthesis. Our technique for solving these games is based on the notion of subgoals, which are slices of the game that the reachability player necessarily needs to pass through in order to reach the goal. We use Craig interpolation to identify these necessary sets of moves and recursively slice the game along these subgoals. Our approach allows us to infer winning strategies that are structured along the subgoals. If the game is won by the reachability player, this is a strategy that progresses through the subgoals towards the final goal; if the game is won by the safety player, it is a permissive strategy that completely avoids a single subgoal. We evaluate our prototype…
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