MeshCNN Fundamentals: Geometric Learning through a Reconstructable Representation
Amir Barda, Yotam Erel, Amit H. Bermano

TL;DR
This paper enhances MeshCNN by integrating geometric reasoning using fundamental forms, creating a rotation and translation invariant, reconstructable mesh representation that improves learning quality and enables generative applications.
Contribution
It introduces a novel edge-centric geometric representation based on fundamental forms, improving MeshCNN's invariance and reconstructability, and updates pooling schemes for better geometric learning.
Findings
Consistent improvement over MeshCNN baseline.
Enhanced invariance and reconstructability of mesh representations.
Enables generative mesh learning.
Abstract
Mesh-based learning is one of the popular approaches nowadays to learn shapes. The most established backbone in this field is MeshCNN. In this paper, we propose infusing MeshCNN with geometric reasoning to achieve higher quality learning. Through careful analysis of the way geometry is represented through-out the network, we submit that this representation should be rigid motion invariant, and should allow reconstructing the original geometry. Accordingly, we introduce the first and second fundamental forms as an edge-centric, rotation and translation invariant, reconstructable representation. In addition, we update the originally proposed pooling scheme to be more geometrically driven. We validate our analysis through experimentation, and present consistent improvement upon the MeshCNN baseline, as well as other more elaborate state-of-the-art architectures. Furthermore, we demonstrate…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
Topics3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques · Image Processing and 3D Reconstruction
