Sampling from the Gibbs Distribution in Congestion Games
Pieter Kleer

TL;DR
This paper investigates efficient sampling methods from the Gibbs distribution in congestion games, introducing a modified logit dynamics that converges quickly in certain game classes, with implications for algorithmic game theory.
Contribution
It presents a simple variation of logit dynamics that rapidly converges to the Gibbs distribution in extension parallel congestion games, addressing key algorithmic questions.
Findings
A variation of logit dynamics converges quickly in extension parallel congestion games.
The approach leverages recent advances in sampling from log-concave distributions.
Results extend to capacitated k-uniform congestion games.
Abstract
Logit dynamics is a form of randomized game dynamics where players have a bias towards strategic deviations that give a higher improvement in cost. It is used extensively in practice. In congestion (or potential) games, the dynamics converges to the so-called Gibbs distribution over the set of all strategy profiles, when interpreted as a Markov chain. In general, logit dynamics might converge slowly to the Gibbs distribution, but beyond that, not much is known about their algorithmic aspects, nor that of the Gibbs distribution. In this work, we are interested in the following two questions for congestion games: i) Is there an efficient algorithm for sampling from the Gibbs distribution? ii) If yes, do there also exist natural randomized dynamics that converges quickly to the Gibbs distribution? We first study these questions in extension parallel congestion games, a well-studied…
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Taxonomy
TopicsGame Theory and Applications · Opinion Dynamics and Social Influence · Evolutionary Game Theory and Cooperation
