A systematic review of physical-digital play technology and developmentally relevant child behaviour
Pablo E. Torres, Philip I. N. Ulrich, Veronica Cucuiat, Mutlu, Cukurova, Maria Fercovic De la Presa, Rose Luckin, Amanda Carr, Thomas Dylan,, Abigail Durrant, John Vines, and Shaun Lawson

TL;DR
This systematic review examines how physical-digital play technologies influence developmentally relevant behaviors in children aged 0-12, highlighting potential positive effects and underlying principles of their impact.
Contribution
It provides a comprehensive synthesis of existing research on physical-digital play technologies and their role in promoting child developmentally relevant behaviors.
Findings
Interactive technologies can promote self-monitoring, collaboration, decision-making, problem solving, and physical activity.
Four principles underpin how these technologies influence behavior: social framing, action directiveness, technical features, and goal alignment.
Most studies suggest positive effects on child development, with specific behaviors being fostered by different technological features.
Abstract
New interactive physical-digital play technologies are shaping the way children plan. These technologies refer to digital play technologies that engage children in analogue forms of behaviour, either alone or with others. Current interactive physical-digital play technologies include robots, digital agents, mixed or augmented reality devices, and smart-eye based gaming. Little is known, however, about the ways in which these technologies could promote or damage child development. This systematic review was aimed at understanding if and how these physical-digital play technologies promoted developmentally relevant behaviour in typically developing 0 to 12 year-olds. Psychology, Education, and Computer Science databases were searched producing 635 paper. A total of 31 papers met the inclusion criteria, of which 17 were of high enough quality to be included for synthesis. Results indicate…
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