TL;DR
This paper introduces a GAN-based imitation learning framework for physically simulated characters, enabling high-fidelity, interactive control and seamless policy switching without manual reward tuning.
Contribution
The work presents a novel GAN-inspired approach for physics-based character control that simplifies training and enhances interactive capabilities compared to prior methods.
Findings
Achieves state-of-the-art imitation performance
Supports real-time interactive policy switching
Demonstrates robustness to external perturbations
Abstract
We present a simple and intuitive approach for interactive control of physically simulated characters. Our work builds upon generative adversarial networks (GAN) and reinforcement learning, and introduces an imitation learning framework where an ensemble of classifiers and an imitation policy are trained in tandem given pre-processed reference clips. The classifiers are trained to discriminate the reference motion from the motion generated by the imitation policy, while the policy is rewarded for fooling the discriminators. Using our GAN-based approach, multiple motor control policies can be trained separately to imitate different behaviors. In runtime, our system can respond to external control signal provided by the user and interactively switch between different policies. Compared to existing methods, our proposed approach has the following attractive properties: 1) achieves…
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