TL;DR
This paper presents a reactive navigation framework for mobile robots that evaluates pre-sampled trajectories on-the-fly using heuristics, enabling fast and adaptable navigation in unknown environments without relying on a global map.
Contribution
It introduces a systematic method for trajectory evaluation and feasible pose calculation, improving navigation speed and robustness over previous methods.
Findings
Demonstrates successful navigation in various simulated environments.
Shows superior performance compared to previous algorithms and state-of-the-art methods.
Provides open-source implementation and benchmark data for reproducibility.
Abstract
This paper describes and analyzes a reactive navigation framework for mobile robots in unknown environments. The approach does not rely on a global map and only considers the local occupancy in its robot-centered 3D grid structure. The proposed algorithm enables fast navigation by heuristic evaluations of pre-sampled trajectories on-the-fly. At each cycle, these paths are evaluated by a weighted cost function, based on heuristic features such as closeness to the goal, previously selected trajectories, and nearby obstacles. This paper introduces a systematic method to calculate a feasible pose on the selected trajectory, before sending it to the controller for the motion execution. Defining the structures in the framework and providing the implementation details, the paper also explains how to adjust its offline and online parameters. To demonstrate the versatility and adaptability of…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
