In Congestion Games, Taxes Achieve Optimal Approximation
Dario Paccagnan, Martin Gairing

TL;DR
This paper demonstrates that taxation mechanisms can be designed to achieve the best possible approximation of social cost minimization in atomic congestion games, matching the performance of the optimal polynomial-time algorithms.
Contribution
The authors establish tight computational bounds and develop taxation mechanisms that attain optimal approximation, showing taxes can match the best polynomial-time solutions.
Findings
Taxation mechanisms can achieve the same performance as the best polynomial algorithms.
Computing minimum social cost is NP-hard to approximate within certain factors.
Designed taxation mechanisms are worst-case optimal and extend to coarse correlated equilibria.
Abstract
In this work, we consider the problem of minimising the social cost in atomic congestion games. For this problem, we provide tight computational lower bounds along with taxation mechanisms yielding polynomial time algorithms with optimal approximation. Perhaps surprisingly, our results show that indirect interventions, in the form of efficiently computed taxation mechanisms, yield the same performance achievable by the best polynomial time algorithm, even when the latter has full control over the agents' actions. It follows that no other tractable approach geared at incentivizing desirable system behavior can improve upon this result, regardless of whether it is based on taxations, coordination mechanisms, information provision, or any other principle. In short: Judiciously chosen taxes achieve optimal approximation. Three technical contributions underpin this conclusion. First, we…
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Taxonomy
TopicsExperimental Behavioral Economics Studies · Auction Theory and Applications · Game Theory and Voting Systems
