Simulating Social Acceptability With Agent-based Modeling
Alarith Uhde, Marc Hassenzahl

TL;DR
This paper proposes using agent-based modeling to simulate social acceptability, aiming to better understand how social contexts and technology interactions influence social norms and practices.
Contribution
It introduces a novel approach to model social acceptability as a dynamic bundle of practices using agent-based simulations, addressing gaps in current theoretical frameworks.
Findings
Framework for simulating social practices
Identification of interaction patterns in social contexts
Potential for exploring social norm emergence
Abstract
Social acceptability is an important consideration for HCI designers who develop technologies for social contexts. However, the current theoretical foundations of social acceptability research do not account for the complex interactions among the actors in social situations and the specific role of technology. In order to improve the understanding of how context shapes and is shaped by situated technology interactions, we suggest to reframe the social space as a dynamic bundle of social practices and explore it with simulation studies using agent-based modeling. We outline possible research directions that focus on specific interactions among practices as well as regularities in emerging patterns.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsInnovative Human-Technology Interaction · Technology Adoption and User Behaviour · Digital Marketing and Social Media
