Self-Supervised Collision Handling via Generative 3D Garment Models for Virtual Try-On
Igor Santesteban, Nils Thuerey, Miguel A. Otaduy, Dan Casas

TL;DR
This paper introduces a novel generative model for 3D garments that inherently prevents collisions with the human body in virtual try-on, eliminating the need for postprocessing and improving realism across diverse shapes and motions.
Contribution
The paper presents a new data-driven, self-supervised approach for collision-free 3D garment deformation in virtual try-on, utilizing a canonical space and a diffused human body model.
Findings
Successfully addresses garment-body collisions in unseen shapes and motions
Outperforms existing methods in realism and detail preservation
First to integrate collision handling directly into generative modeling
Abstract
We propose a new generative model for 3D garment deformations that enables us to learn, for the first time, a data-driven method for virtual try-on that effectively addresses garment-body collisions. In contrast to existing methods that require an undesirable postprocessing step to fix garment-body interpenetrations at test time, our approach directly outputs 3D garment configurations that do not collide with the underlying body. Key to our success is a new canonical space for garments that removes pose-and-shape deformations already captured by a new diffused human body model, which extrapolates body surface properties such as skinning weights and blendshapes to any 3D point. We leverage this representation to train a generative model with a novel self-supervised collision term that learns to reliably solve garment-body interpenetrations. We extensively evaluate and compare our results…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
Topics3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques · Human Motion and Animation
