On Minimizing the Number of Running Buffers for Tabletop Rearrangement
Kai Gao, Si Wei Feng, Jingjin Yu

TL;DR
This paper investigates the minimum number of temporary buffers needed for tabletop rearrangement tasks, proving NP-hardness, unbounded growth in certain cases, and providing scalable algorithms with empirical validation.
Contribution
It introduces a dependency graph approach to determine MRB, proves NP-hardness, and develops scalable algorithms for both labeled and unlabeled rearrangement problems.
Findings
MRB computation is NP-hard.
Number of buffers can grow unbounded with more objects.
Algorithms effectively handle over a hundred objects.
Abstract
For tabletop rearrangement problems with overhand grasps, storage space outside the tabletop workspace, or buffers, can temporarily hold objects which greatly facilitates the resolution of a given rearrangement task. This brings forth the natural question of how many running buffers are required so that certain classes of tabletop rearrangement problems are feasible. In this work, we examine the problem for both the labeled (where each object has a specific goal pose) and the unlabeled (where goal poses of objects are interchangeable) settings. On the structural side, we observe that finding the minimum number of running buffers (MRB) can be carried out on a dependency graph abstracted from a problem instance, and show that computing MRB on dependency graphs is NP-hard. We then prove that under both labeled and unlabeled settings, even for uniform cylindrical objects, the number of…
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Taxonomy
TopicsRobot Manipulation and Learning · Advanced Manufacturing and Logistics Optimization · Robotic Path Planning Algorithms
