Asynchronous Template Games and the Gray Tensor Product of 2-Categories
Melli\`es Paul-Andr\'e

TL;DR
This paper extends the concept of template games from categories to 2-categories, using the Gray tensor product to model asynchrony in concurrency, and develops a semantics for linear logic based on this higher-dimensional framework.
Contribution
It introduces a 2-categorical framework for template games using the Gray tensor product, advancing the modeling of asynchronous concurrency in linear logic semantics.
Findings
Develops a 2-categorical model of template games.
Constructs an asynchronous semantics for MALL.
Extends the framework to monoidal categories with coreflexive equalizers.
Abstract
In his recent and exploratory work on template games and linear logic, Melli\`es defines sequential and concurrent games as categories with positions as objects and trajectories as morphisms, labelled by a specific synchronization template. In the present paper, we bring the idea one dimension higher and advocate that template games should not be just defined as 1-dimensional categories but as 2-dimensional categories of positions, trajectories and reshufflings (or reschedulings) as 2-cells. In order to achieve the purpose, we take seriously the parallel between asynchrony in concurrency and the Gray tensor product of 2-categories. One technical difficulty on the way is that the category S=2-Cat of small 2-categories equipped with the Gray tensor product is monoidal, and not cartesian. This prompts us to extend the framework of template games originally formulated by Melli\`es in a…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsLogic, programming, and type systems · Logic, Reasoning, and Knowledge · Homotopy and Cohomology in Algebraic Topology
