Service Function Chaining in MEC: A Mean-Field Game and Reinforcement Learning Approach
Amine Abouaomar, Soumaya Cherkaoui, Zoubeir Mlika, and Abdellatif, Kobbane

TL;DR
This paper introduces a game theory and reinforcement learning-based approach to optimize service function chaining in multi-access edge computing, aiming to reduce latency and resource consumption at the network edge.
Contribution
It proposes a novel mean field game model for VNF placement and routing, combined with reinforcement learning, and a matching game with an enhanced deferred acceptance algorithm for VNF scheduling.
Findings
Outperforms existing benchmarks in reducing service latency.
Efficient resource utilization demonstrated through extensive simulations.
Proposes a scalable solution for VNF placement and scheduling in MEC environments.
Abstract
Multi-access edge computing (MEC) and network virtualization technologies are important enablers for fifth-generation (5G) networks to deliver diverse applications and services. Services are often provided as fully connected virtual network functions (VNF)s, through service function chaining (SFC). However, the problem of allocating SFC resources at the network edge still faces many challenges related to the way VNFs are placed, chained and scheduled. In this paper, to solve these problems, we propose a game theory-based approach with the objective to reduce service latency in the context of SFC at the network edge. The problem of allocating SFC resources can be divided into two subproblems. 1) The VNF placement and routing subproblem, and 2) the VNF scheduling subproblem. For the former subproblem, we formulate it as a mean field game (MFG) in which VNFs are modeled as entities…
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Taxonomy
TopicsSoftware-Defined Networks and 5G
