Discomfort: a New Material for Interaction Design
m.c. schraefel, Michael Jones

TL;DR
This paper introduces discomfort as a novel material in interaction design, emphasizing its role in fostering adaptation, skill development, and personal growth through deliberate incorporation into design practices.
Contribution
It proposes discomfort as a new design material, outlining its physiological basis and key issues for integrating discomfort into HCI to promote resilience and adaptation.
Findings
Discomfort is a fundamental precursor to adaptation and skill development.
Incorporating discomfort into design can enhance personal growth and resilience.
Three key issues: preparation, recovery, and value of discomfort practices.
Abstract
This paper proposes discomfort as a new material for HCI researchers and designers to consider in any application that helps a person develop a new skill, practice or state. Discomfort is a fundamental precursor of adaptation and adaptation leads to new skill, practice or state. The way in which discomfort is perceived, and when it is experienced, is also often part of a rationale for rejecting or adopting a practice. Engaging effectively with discomfort may lead to increased personal development. We propose incorporating discomfort-as-material into our designs explicitly as a mechanism to make desired adaptations available to more of us, more effectively and more of the time. To explore this possibility, we offer an overview of the physiology and neurology of discomfort in adaptation and propose 3 issues related to incorporating discomfort into design: preparation for discomfort, need…
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Taxonomy
TopicsCreativity in Education and Neuroscience · Color perception and design · Innovative Human-Technology Interaction
