Animatable Neural Radiance Fields for Modeling Dynamic Human Bodies
Sida Peng, Junting Dong, Qianqian Wang, Shangzhan Zhang, Qing Shuai,, Xiaowei Zhou, Hujun Bao

TL;DR
This paper introduces a novel neural radiance field approach using blend weight fields and skeleton-driven deformation to create and animate dynamic human models from multi-view videos, improving over prior methods.
Contribution
It proposes neural blend weight fields for deformation, enabling explicit control and better regularization in animatable human neural radiance fields.
Findings
Outperforms recent human synthesis methods
Effectively uses skeleton-driven deformation for animation
Regularizes deformation learning with observable skeleton data
Abstract
This paper addresses the challenge of reconstructing an animatable human model from a multi-view video. Some recent works have proposed to decompose a non-rigidly deforming scene into a canonical neural radiance field and a set of deformation fields that map observation-space points to the canonical space, thereby enabling them to learn the dynamic scene from images. However, they represent the deformation field as translational vector field or SE(3) field, which makes the optimization highly under-constrained. Moreover, these representations cannot be explicitly controlled by input motions. Instead, we introduce neural blend weight fields to produce the deformation fields. Based on the skeleton-driven deformation, blend weight fields are used with 3D human skeletons to generate observation-to-canonical and canonical-to-observation correspondences. Since 3D human skeletons are more…
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Taxonomy
TopicsHuman Pose and Action Recognition · 3D Shape Modeling and Analysis · Human Motion and Animation
