Searching by Heterogeneous Agents
Dariusz Dereniowski, {\L}ukasz Kuszner, Robert Ostrowski

TL;DR
This paper introduces a pursuit-evasion game with heterogeneous searchers on edge-labeled graphs, revealing complex computational properties and identifying conditions for efficient strategy computation.
Contribution
It formalizes a new heterogeneous edge search problem, proves its computational hardness, and identifies tractable cases where optimal strategies can be efficiently found.
Findings
The problem is not monotone even for trees.
NP-complete for monotone search in trees.
NP-hard for arbitrary heterogeneous search in trees.
Abstract
In this work we introduce and study a pursuit-evasion game in which the search is performed by heterogeneous entities. We incorporate heterogeneity into the classical edge search problem by considering edge-labeled graphs: once a search strategy initially assigns labels to the searchers, each searcher can be only present on an edge of its own label. We prove that this problem is not monotone even for trees and we give instances in which the number of recontamination events is asymptotically quadratic in the tree size. Other negative results regard the NP-completeness of the monotone, and NP-hardness of an arbitrary (i.e., non-monotone) heterogeneous search in trees. These properties show that this problem behaves very differently from the classical edge search. On the other hand, if all edges of a particular label form a (connected) subtree of the input tree, then we show that optimal…
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Taxonomy
TopicsOptimization and Search Problems · Artificial Intelligence in Games · Game Theory and Applications
