Inverting Generative Adversarial Renderer for Face Reconstruction
Jingtan Piao, Keqiang Sun, KwanYee Lin, Quan Wang, Hongsheng Li

TL;DR
This paper introduces a Generative Adversarial Renderer (GAR) that models realistic face images, improving 3D face reconstruction accuracy by reducing domain-shift noise and enabling more effective optimization.
Contribution
The work presents a novel neural renderer that produces realistic images, and a new face reconstruction pipeline that inverts this renderer for improved 3D face parameter estimation.
Findings
Achieves state-of-the-art results on multiple datasets.
Produces more realistic face images compared to traditional differentiable renderers.
Reduces domain-shift noise in face reconstruction processes.
Abstract
Given a monocular face image as input, 3D face geometry reconstruction aims to recover a corresponding 3D face mesh. Recently, both optimization-based and learning-based face reconstruction methods have taken advantage of the emerging differentiable renderer and shown promising results. However, the differentiable renderer, mainly based on graphics rules, simplifies the realistic mechanism of the illumination, reflection, \etc, of the real world, thus cannot produce realistic images. This brings a lot of domain-shift noise to the optimization or training process. In this work, we introduce a novel Generative Adversarial Renderer (GAR) and propose to tailor its inverted version to the general fitting pipeline, to tackle the above problem. Specifically, the carefully designed neural renderer takes a face normal map and a latent code representing other factors as inputs and renders a…
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Taxonomy
TopicsFace recognition and analysis · Generative Adversarial Networks and Image Synthesis · Advanced Image Processing Techniques
