Does elderly enjoy playing Bingo with a robot? A case study with the humanoid robot Nadine
Nidhi Mishra, Gauri Tulsulkar, Hanhui Li, Nadia Magnenat Thalmann

TL;DR
This study explores whether elderly individuals enjoy playing bingo with the humanoid robot Nadine, demonstrating positive engagement and acceptance, which suggests robots can enhance recreational activities for older adults.
Contribution
The paper presents a case study evaluating elderly acceptance and enjoyment of a humanoid robot hosting bingo, highlighting the robot's potential in elderly recreational activities.
Findings
Elderly showed positive engagement with Nadine during bingo.
Nadine's presence increased enjoyment and participation.
Computer vision analysis confirmed emotional involvement.
Abstract
There are considerable advancements in medical health care in recent years, resulting in rising older population. As the workforce for such a population is not keeping pace, there is an urgent need to address this problem. Having robots to stimulating recreational activities for older adults can reduce the workload for caretakers and give them time to address the emotional needs of the elderly. In this paper, we investigate the effects of the humanoid social robot Nadine as an activity host for the elderly. This study aims to analyse if the elderly feels comfortable and enjoy playing game/activity with the humanoid robot Nadine. We propose to evaluate this by placing Nadine humanoid social robot in a nursing home as a caretaker where she hosts bingo game. We record sessions with and without Nadine to understand the difference and acceptance of these two scenarios. We use computer vision…
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