Comparing Field Trips, VR Experiences and Video Representations on Spatial Layout Learning in Complex Buildings
Cetin Tuker, Togan Tong

TL;DR
This study compares real-world, VR, and video walkthrough experiences to assess their effectiveness in spatial layout learning in complex buildings, finding VR enhances recall more than real-world or video methods.
Contribution
It demonstrates that simple immersive VR can significantly improve spatial layout learning over traditional real-world and video experiences in complex building environments.
Findings
VR group recalled significantly more spatial memories
Real-world group performed the worst in layout recall
Lower distraction levels improve layout learning
Abstract
This study aimed to compare and investigate the efficacy of the real-world experiences, immersive virtual reality (IVR) experiences, and video walkthrough representations on layout-learning in a complex building. A quasi-experimental, intervention, and delayed post-test research design was used among three groups: real-world, IVR, and video walkthrough representation. A total of 41 first-year design students from architecture, and game design departments were attended the study. Design students were selected as they already know how to communicate graphically the layout of a building on paper. IVR and video walkthrough groups experienced the representations of the building by themselves, but real-world group experienced the building within a group as imitating a design education field trip. After 10 days, a total of 26 participants out of 41 tested for spatial recall performance. Recall…
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Taxonomy
TopicsSpatial Cognition and Navigation · Augmented Reality Applications · Geography Education and Pedagogy
