Real-time Deep Dynamic Characters
Marc Habermann, Lingjie Liu, Weipeng Xu, Michael Zollhoefer, Gerard, Pons-Moll, Christian Theobalt

TL;DR
This paper introduces a real-time deep 3D human character model that learns realistic shape, motion, and appearance dynamics from multi-view video without complex physics simulation, enabling highly detailed and view-dependent visual effects.
Contribution
It presents a novel weakly supervised, differentiable 3D character representation with dynamic textures and clothing, trained solely from multi-view videos, and capable of real-time motion-dependent deformation.
Findings
Produces highly realistic, motion-dependent surface deformations
Generates photo-realistic, view-dependent dynamic textures
Operates in real-time with high detail
Abstract
We propose a deep videorealistic 3D human character model displaying highly realistic shape, motion, and dynamic appearance learned in a new weakly supervised way from multi-view imagery. In contrast to previous work, our controllable 3D character displays dynamics, e.g., the swing of the skirt, dependent on skeletal body motion in an efficient data-driven way, without requiring complex physics simulation. Our character model also features a learned dynamic texture model that accounts for photo-realistic motion-dependent appearance details, as well as view-dependent lighting effects. During training, we do not need to resort to difficult dynamic 3D capture of the human; instead we can train our model entirely from multi-view video in a weakly supervised manner. To this end, we propose a parametric and differentiable character representation which allows us to model coarse and fine…
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