Multiparty Interactive Coding over Networks of Intersecting Broadcast Links
Manuj Mukherjee, Ran Gelles

TL;DR
This paper develops interactive coding schemes for noisy networks with intersecting broadcast links, improving communication overhead for reliable computation over such networks.
Contribution
It introduces new layered coding schemes tailored to different network regimes, reducing overhead compared to previous methods.
Findings
Overhead ranges from O(log log n2) to O(log n2 * log log n1 / log n1)
Schemes outperform trivial O(log n) overhead in all regimes
Effective protection of broadcast channels and network computation
Abstract
We consider computations over networks with multiple broadcast channels that intersect at a single party. Each broadcast link suffers from random bit-flip noise that affects the receivers independently. We design interactive coding schemes that successfully perform any computation over these noisy networks and strive to reduce their communication overhead with respect to the original (noiseless) computation. A simple variant of a coding scheme by Rajagopalan and Schulman (STOC 1994) shows that any (noiseless) protocol of rounds can be reliably simulated in rounds over a network with parties in which a single party is connected to noisy broadcast channels, each of which connects distinct parties. We design new coding schemes with improved overheads. Our approach divides the network into four regimes according to the relationship between …
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Taxonomy
TopicsCooperative Communication and Network Coding · Error Correcting Code Techniques · Wireless Communication Security Techniques
