Two-Stage Facility Location Games with Strategic Clients and Facilities
Simon Krogmann, Pascal Lenzner, Louise Molitor, Alexander Skopalik

TL;DR
This paper models a strategic facility location game with clients acting to minimize their maximum waiting time, providing equilibrium existence proofs, bounds on efficiency loss, and algorithms for equilibrium checking, highlighting the complexity of optimal placement.
Contribution
It introduces a novel two-stage game model with strategic clients and facilities, analyzing equilibria, efficiency bounds, and computational complexity.
Findings
Subgame perfect equilibria exist in the model.
Constant bounds on Price of Anarchy and Price of Stability are established.
Computing socially optimal placement is NP-hard.
Abstract
We consider non-cooperative facility location games where both facilities and clients act strategically and heavily influence each other. This contrasts established game-theoretic facility location models with non-strategic clients that simply select the closest opened facility. In our model, every facility location has a set of attracted clients and each client has a set of shopping locations and a weight that corresponds to her spending capacity. Facility agents selfishly select a location for opening their facility to maximize the attracted total spending capacity, whereas clients strategically decide how to distribute their spending capacity among the opened facilities in their shopping range. We focus on a natural client behavior similar to classical load balancing: our selfish clients aim for a distribution that minimizes their maximum waiting times for getting serviced, where a…
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