A 3D Advancing-Front Delaunay Mesh Refinement Algorithm
Shankar P Sastry

TL;DR
This paper introduces a 3D advancing-front mesh refinement algorithm that produces high-quality constrained and truly Delaunay meshes for complex geometries, improving mesh quality bounds over existing methods.
Contribution
It extends a 2D algorithm to 3D, ensuring truly Delaunay meshes with better radius-edge ratio bounds and novel techniques for handling intersections and apex vertices.
Findings
Generates constrained Delaunay meshes with well-graded tetrahedra.
Achieves a radius-edge ratio less than * > > 2/3, better than previous algorithms.
Uses novel split-on-a-sphere and mirroring techniques to satisfy Gabriel's condition.
Abstract
I present a 3D advancing-front mesh refinement algorithm that generates a constrained Delaunay mesh for any piecewise linear complex (PLC) and extend this algorithm to produce truly Delaunay meshes for any PLC. First, as in my recently published 2D algorithm, I split the input line segments such that the length of the subsegments is asymptotically proportional to the local feature size (LFS). For each facet, I refine the mesh such that the edge lengths and the radius of the circumcircle of every triangular element are asymptotically proportional to the LFS. Finally, I refine the volume mesh to produce a constrained Delaunay mesh whose tetrahedral elements are well graded and have a radius-edge ratio less than some (except ``near'' small input angles). I extend this algorithm to generate truly Delaunay meshes by ensuring that every triangular element on a facet…
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