Algorithms for the Line-Constrained Disk Coverage and Related Problems
Logan Pedersen, Haitao Wang

TL;DR
This paper presents efficient algorithms for the line-constrained disk coverage problem, including special cases with unit disks, squares, and diamonds, along with applications to half-plane coverage, improving computational bounds significantly.
Contribution
It introduces new algorithms with improved time complexities for line-constrained disk coverage and related geometric problems, including special cases and applications.
Findings
Achieved an $O((m+n)\log(m+n)+\kappa\log m)$ time algorithm for the problem.
Reduced the time complexity for unit disks to $O((n+m)\log(m+n))$.
Improved the half-plane coverage algorithm to $O(n^4\log n)$ and $O(n^2\log n)$ for special cases.
Abstract
Given a set of points and a set of weighted disks in the plane, the disk coverage problem asks for a subset of disks of minimum total weight that cover all points of . The problem is NP-hard. In this paper, we consider a line-constrained version in which all disks are centered on a line (while points of can be anywhere in the plane). We present an time algorithm for the problem, where is the number of pairs of disks that intersect. Alternatively, we can also solve the problem in time. For the unit-disk case where all disks have the same radius, the running time can be reduced to . In addition, we solve in time the and cases of the problem, in which the disks are squares and diamonds, respectively. As a by-product, the 1D version of the problem…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsComputational Geometry and Mesh Generation · Point processes and geometric inequalities · 3D Modeling in Geospatial Applications
