Parallel implementation of a compatible high-order meshless method for the Stokes' equations
Quang-Thinh Ha, Paul A. Kuberry, Nathaniel A. Trask, Emily M. Ryan

TL;DR
This paper presents a scalable, high-order meshless method for steady-state Stokes problems, leveraging GPU acceleration and parallel computing to achieve efficient, accurate solutions with favorable convergence and scalability.
Contribution
The work introduces a parallel, high-order meshless discretization scheme for Stokes equations that uses local matrix inversions and GPU acceleration, improving scalability and convergence.
Findings
Achieves high-order convergence for velocity and pressure.
Demonstrates high scalability and efficiency on parallel architectures.
Uses local matrix inversion and GPU acceleration for stencil generation.
Abstract
A parallel implementation of a compatible discretization scheme for steady-state Stokes problems is presented in this work. The scheme uses generalized moving least squares to generate differential operators and apply boundary conditions. This meshless scheme allows a high-order convergence for both the velocity and pressure, while also incorporates finite-difference-like sparse discretization. Additionally, the method is inherently scalable: the stencil generation process requires local inversion of matrices amenable to GPU acceleration, and the divergence-free treatment of velocity replaces the traditional saddle point structure of the global system with elliptic diagonal blocks amenable to algebraic multigrid. The implementation in this work uses a variety of Trilinos packages to exploit this local and global parallelism, and benchmarks demonstrating high-order convergence and weak…
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Taxonomy
TopicsFluid Dynamics Simulations and Interactions · Advanced Numerical Methods in Computational Mathematics · Numerical methods in engineering
