A Perceptual Model for Eccentricity-dependent Spatio-temporal Flicker Fusion and its Applications to Foveated Graphics
Brooke Krajancich, Petr Kellnhofer, Gordon Wetzstein

TL;DR
This paper presents a new perceptual model that predicts how human vision perceives flicker across different eccentricities, enabling more efficient foveated graphics by exploiting both spatial and temporal visual sensitivities.
Contribution
It introduces a novel eccentricity-dependent flicker fusion model that jointly considers space and time, validated through user studies, and demonstrates significant bandwidth savings for foveated rendering.
Findings
Model accurately predicts flicker fusion thresholds across eccentricities.
Enables 7x bandwidth reduction compared to spatial-only models.
Provides foundation for temporally foveated graphics techniques.
Abstract
Virtual and augmented reality (VR/AR) displays strive to provide a resolution, framerate and field of view that matches the perceptual capabilities of the human visual system, all while constrained by limited compute budgets and transmission bandwidths of wearable computing systems. Foveated graphics techniques have emerged that could achieve these goals by exploiting the falloff of spatial acuity in the periphery of the visual field. However, considerably less attention has been given to temporal aspects of human vision, which also vary across the retina. This is in part due to limitations of current eccentricity-dependent models of the visual system. We introduce a new model, experimentally measuring and computationally fitting eccentricity-dependent critical flicker fusion thresholds jointly for both space and time. In this way, our model is unique in enabling the prediction of…
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