TL;DR
This paper introduces an end-to-end deep reinforcement learning approach for human-in-the-loop robot grasping, utilizing real human trajectories and a success model for transparency, addressing robustness issues in EMG-based systems.
Contribution
It presents a novel RL and IL based training method in a stochastic simulation environment with real trajectories, and a success model for understanding policy performance.
Findings
Effective grasping policy learned from real human trajectories.
Enhanced transparency through the success model.
Robustness improvements over traditional EMG-based methods.
Abstract
State-of-the-art human-in-the-loop robot grasping is hugely suffered by Electromyography (EMG) inference robustness issues. As a workaround, researchers have been looking into integrating EMG with other signals, often in an ad hoc manner. In this paper, we are presenting a method for end-to-end training of a policy for human-in-the-loop robot grasping on real reaching trajectories. For this purpose we use Reinforcement Learning (RL) and Imitation Learning (IL) in DEXTRON (DEXTerity enviRONment), a stochastic simulation environment with real human trajectories that are augmented and selected using a Monte Carlo (MC) simulation method. We also offer a success model which once trained on the expert policy data and the RL policy roll-out transitions, can provide transparency to how the deep policy works and when it is probably going to fail.
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Taxonomy
MethodsHigh-Order Consensuses · Experience Replay · Dense Connections · *Communicated@Fast*How Do I Communicate to Expedia? · Adam · Soft Actor Critic
