Cloud computing as a platform for monetizing data services: A two-sided game business model
Ahmed Saleh Bataineh, Jamal Bentahar, Rabeb Mizouni, Omar Abdel Wahab,, Gaith Rjoub, May El Barachi

TL;DR
This paper proposes a game theoretical model transforming cloud computing into an active platform for monetizing big data and AI services, enhancing benefits for providers, cloud platforms, and users.
Contribution
It introduces a novel two-sided market game model integrating cooperative and competitive strategies for data monetization on cloud platforms.
Findings
Model improves total surplus for all parties involved.
Simulations show increased cloud resource utilization and profits.
Enhances data service reach and variety for users.
Abstract
With the unprecedented reliance on cloud computing as the backbone for storing today's big data, we argue in this paper that the role of the cloud should be reshaped from being a passive virtual market to become an active platform for monetizing the big data through Artificial Intelligence (AI) services. The objective is to enable the cloud to be an active platform that can help big data service providers reach a wider set of customers and cloud users (i.e., data consumers) to be exposed to a larger and richer variety of data to run their data analytic tasks. To achieve this vision, we propose a novel game theoretical model, which consists of a mix of cooperative and competitive strategies. The players of the game are the big data service providers, cloud computing platform, and cloud users. The strategies of the players are modeled using the two-sided market theory that takes into…
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Taxonomy
Methodstravel james
